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F2

ADDON
๐Ÿ“–3 min read

Latest Version: 5.2
How to Model Faster in Blender with Mesh F2 Add-on (FREE) by Saeed (Blender)

Introductionโ€‹

The F2 addon extends the default F fill key so a single edge or vertex can start a run of faces. You keep pressing F and the fill advances one face at a time, which speeds up repetitive poly-modeling far more than the stock fill behavior.

Key Takeawaysโ€‹

Repetitive Filling

Select one edge on the boundary and press F repeatedly to fill the whole run of faces.

Single Vertex Input

Start from one selected vertex. Each press of F adds a face and the next vertex.

Directional Sensitivity

Hover the cursor to the left or right of the selection to set which side the new face fills onto.


Installationโ€‹

The F2 add-on is included with recent Blender versions and only requires activation.

Step-by-step installation:

  1. Navigate to the Edit menu and select Preferences.
  2. In the Preferences window, select the Add-ons tab.
  3. Use the search field to find "F2".
  4. Enable the add-on by checking the box next to "Mesh: F2".

Usageโ€‹

Use the F2 add-on primarily in Edit Mode for filling gaps in mesh geometry.

Edge-Based Repetitive Fillingยท edges

Enter Edit Mode (Tab), switch to Edge Select (2), select a single edge adjacent to the area to fill, then press F repeatedly to fill faces along the boundary.

Single Vertex Fillingยท vertices

Enter Edit Mode, switch to Vertex Select (1), select a single vertex adjacent to the open area, then press F repeatedly. Each press creates a face and a new vertex aligned with the surrounding geometry.

Control Fill Directionยท mouse

Select the edge/vertex input, hover the mouse over the side (left or right) where the new face should go, then press F to create it in that direction.


In an Investigationโ€‹

  • Repetitive geometry: build runs of identical faces (brick courses, fence slats, rowing of windows) faster than manual fills allow.
  • Quick patches: close small open areas in a reconstructed mesh with a consistent fill direction.
  • Topology groundwork: lay down clean, even edge runs that later tools (bevel, subsurf, retopology) can build on.

Limitationsโ€‹

  • Operates in Edit Mode only.
  • Works best on open boundaries. Closed or manifold selections do not produce new faces.

Resourcesโ€‹