Bool Tool
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
A set of tools for working with edgeloops, allowing you to smooth and relax geometry while maintaining curvature.
Extends the functionality of the 'Make Edge/Face' key (F). It allows you to create faces from a single vertex selection or an edge selection, retaining UVs and more.
Creating 3D models directly from reference images using image-based modeling techniques.
Assembling 3D models by combining and modifying pre-existing parts, components, and asset libraries.
A set of tools to aid with mesh modeling, including bridge, circle, curve, flatten, and more.
Techniques for fixing common geometry problems in sourced 3D models — non-manifold edges, duplicate vertices, holes, and incorrect normals.
Building clean geometry over sourced 3D models or photographic references — combining direct modeling tools with snapping, image planes, and projection techniques.
Methods for cleaning up and optimizing mesh topology for better performance and accuracy.
Use the Spin tool to extrude geometry effectively in a circular arc.
Bridge the gap between low-poly control and smooth, organic surfaces using subdivision surface modeling.