Posing Rigged Models
How to pose pre-rigged human models in Blender for investigative scenes — selecting bones, using FK and IK controls, and positioning figures to match witness accounts or reference footage.
How to pose pre-rigged human models in Blender for investigative scenes — selecting bones, using FK and IK controls, and positioning figures to match witness accounts or reference footage.
How to structure complex Blender scenes using linking, appending, and the Asset Browser — keeping investigation projects organized, lightweight, and reproducible.