📖 Courses
A course is a structured learning path that takes you from point A to point B for a specific capability. Courses are compositions of the reference library, not copies of it: each course adds the end-to-end flow, the exercises, and the investigation context, and points you to the canonical reference page whenever depth is needed.
That's the whole design. The reference pages (tools, add-ons, techniques, theory) have exactly one home each. A course is the overview that ties the building blocks together — which is also why a new course is cheap to build: draft the overview and step flow, fill in any missing building blocks, and you're done.
The Three Layers
| Layer | Role | Start here? |
|---|---|---|
| 🎓 Foundation (Course 00) | The baseline — Blender in context of visual investigation | Yes. Every course assumes it. |
| 📖 Courses (topics) | End-to-end paths for a specific capability | After Foundation. |
| 🔧 Reference | Canonical pages — the building blocks | Whenever a course (or you) needs depth. |
Start with Foundation → if you're new. If you already know your way around Blender for this kind of work, jump into a topic course and work back through the references.
Available Courses
00 — Foundation: Blender for Visual Investigation
The baseline course. The 3D world, data & methodology, and the Blender skills investigative work actually uses — the prerequisite layer every other course builds on.
01 — Site Reconstruction by Camera Matching
Rebuild a physical location in 3D from satellite imagery and OSINT photos. A georeferenced 1:1 baseline, camera matching via perspective solving, modeling and photomatch verification, and a house-build final project.
02 — Gaussian Splatting
From video to a navigable 3D scene. What splatting is, how to build a splat, the tool ecosystem, Blender integration, and the investigation context.
Planned Courses
- Camera Matching — matching a 3D camera to a single photograph
- Camera Tracking — reconstructing camera paths from video footage
- Photogrammetry — mesh reconstruction from overlapping imagery
- Geolocation & Chronolocation — where and when footage was recorded
- AI Mesh Generation — plausible geometry from AI tools (Trellis, Hunyuan3D, Pical3D)
Each planned course will follow the same structure: concept → theory → pipeline → tools (references) → Blender integration → investigation context → final project.
Course Structure
Every topic course follows the same shape (see the topic architecture template):
- Foundations — what it is, how it works, why it matters
- Pipeline — the step-by-step process from source to output
- Tools & Addons — your options, compared, linked to canonical pages
- Blender Integration — bringing it into your 3D workflow
- Investigation Context — documentation, admissibility, limitations
- Final Project — a complete walkthrough from start to finish
This is a prototype in the schooling sandbox. Structure, content, and navigation are subject to change.