Bool Tool
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
Using boolean operations to combine, subtract, and intersect mesh geometry for complex shapes.
Understanding 3D paradigms.
Comparing destructive and non-destructive modeling workflows, their pros, cons, and when to use each.
Generating 3D geometry from depth map data for scene reconstruction.
A set of tools for working with edgeloops, allowing you to smooth and relax geometry while maintaining curvature.
Extends the functionality of the 'Make Edge/Face' key (F). It allows you to create faces from a single vertex selection or an edge selection, retaining UVs and more.
Creating 3D models directly from reference images using image-based modeling techniques.
Assembling 3D models by combining and modifying pre-existing parts, components, and asset libraries.
A set of tools to aid with mesh modeling, including bridge, circle, curve, flatten, and more.
Understanding how to deliberately combine workflows and manage the complexity of mixed techniques.
Techniques for fixing common geometry problems in sourced 3D models — non-manifold edges, duplicate vertices, holes, and incorrect normals.
The Modeling module of the Foundation course — building evidence-grade geometry. What's covered, how long, what you need first, and what's inside.
The worked walkthrough — block out the building against the matched camera, then verify every step by photomatching the model back onto the source frames.
With both anchors in place, model the site against the matched camera and verify by photomatching — the two-part walkthrough of the reconstruction: the camera match, then the modeling and verification.
Building evidence-grade geometry — the modeling workflow, key techniques, and the difference between a model that looks right and one that measures right.
Overview of the distinct workflows for generating and manipulating meshes in Blender.
An approach to building reusable, interchangeable 3D components for efficient scene assembly.
Creating highly accurate models with precise measurements and dimensions.
Using node-based generators and modifiers to create geometry algorithmically.
Building clean geometry over sourced 3D models or photographic references — combining direct modeling tools with snapping, image planes, and projection techniques.
Methods for cleaning up and optimizing mesh topology for better performance and accuracy.
A brush-based workflow for shaping geometry like digital clay in Blender.
Use the Spin tool to extrude geometry effectively in a circular arc.
Bridge the gap between low-poly control and smooth, organic surfaces using subdivision surface modeling.
A structured approach to modeling projects from reference and blocking to finalization and validation.