Bool Tool
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
Simplifies boolean operations with a convenient interface for union, difference, and intersection modeling workflows.
A set of tools for working with edgeloops, allowing you to smooth and relax geometry while maintaining curvature.
Extends the functionality of the 'Make Edge/Face' key (F). It allows you to create faces from a single vertex selection or an edge selection, retaining UVs and more.
Image-based modeling creates 3D geometry directly from 2D images. This includes techniques like camera projection, depth map reconstruction, and single-image 3D estimation.
Assembling 3D models by combining and modifying pre-existing parts, components, and asset libraries.
A set of tools to aid with mesh modeling, including bridge, circle, curve, flatten, and more.
Techniques for fixing common geometry problems in sourced 3D models — non-manifold edges, duplicate vertices, holes, and incorrect normals.
Building clean geometry over sourced 3D models or photographic references — combining direct modeling tools with snapping, image planes, and projection techniques.
<VideoCarousel videos={[
Use the Spin tool to extrude geometry effectively in a circular arc.
Bridge the gap between low-poly control and smooth, organic surfaces using subdivision surface modeling.