Procedural Modeling
TECHNIQUE
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Introduction​
Procedural modeling builds geometry from rules: modifiers, node systems, and generators that you configure and reconfigure. Parameters drive the result, so a scene stays editable while you change spacing, counts, and distributions.
Parameters over pushes
Numbers control the geometry. Change a value and the whole pattern updates.
Stay non-destructive
Apply a modifier only when the next step needs applied geometry.
Generate over real assets
Instance parts from your library so camera matching works against real geometry.
Key Concepts​
- Modifiers
- Geometry nodes
- Parametric design
- Non-destructive workflow
Workflow​
- Pick the generator: Array for repeats, Curve for paths, Geometry Nodes for rules that cover a whole scene.
- Set scale first: apply transforms on the source objects so spacing comes out in scene units.
- Constrain the output: limit ranges, scatter real library parts, and keep node trees small.
- Iterate live: adjust parameters against the camera view, then apply geometry only when an export or another modifier requires it.
Best Practices​
- Apply scale and rotation before a modifier reads object transforms.
- Name node groups by what they generate so the file stays openable under deadline.
- Keep one generator per job. Split a scene into several small trees instead of one master graph.
Summary​
Procedural modeling keeps geometry adjustable: parameters drive repeats, paths, and distributions until you commit to applied meshes. Set scale first, generate against real assets, and keep each tree small enough to reopen and edit.