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Loop Tools

ADDON
๐Ÿ“–4 min read

Latest Version: 5.2
LOOP TOOLS for Blender - All Tools Explained! (Free Blender Add-On) by The CG Essentials

Introductionโ€‹

Loop Tools is a free Blender add-on that adds specialized mesh editing operations: making perfect circles from selections, bridging edge loops, evening out vertex spacing, flattening geometry onto a plane, and smoothing. All tools are available from the Edit Mode right-click menu.

It ships with Blender up to 4.1. In newer versions it is distributed through the Blender Extensions platform, where the author maintains it with limited support.

Key Takeawaysโ€‹

Topology Structuring

Create clean circular shapes (Circle) and connect distant edge boundaries with generated mesh (Bridge).

Geometric Correction

Level geometry onto a single plane (Flatten) or space selected vertices evenly along a path (Space).

Curvature Control

Interpolate vertices into smooth lines (Curve) or smooth rough geometry while preserving boundaries (Relax).

Installationโ€‹

Blender 4.2 and newer (extension):

Loop Tools is not bundled with these versions. Install it from the extension platform.

  1. Open Edit > Preferences (image 1).
  2. Select Get Extensions in the sidebar (image 2).
  3. Select Allow Online Access. Blender needs internet access to list and install online extensions. The list stays empty until you allow it (images 3 and 4).
  4. Search for loop. The registry name is LoopTools, written as one word. A search for "Loop Tools" with a space returns no results (image 5).
  5. Select Install on the LoopTools card. The extension moves to the Installed section (image 6).
  6. Confirm that Loop Tools is enabled in Edit > Preferences > Add-ons (image 7).

Blender 4.1 and older (bundled):

  1. Open Edit > Preferences > Add-ons.
  2. Search for Loop Tools and check Mesh: Loop Tools.

Usageโ€‹

Loop Tools work on your selection in Edit Mode.

Select the geometryยท Edit Mode

Enter Edit Mode (press Tab) and select the vertices, edges, or faces the tool should act on. Tools work on the current selection only.

Run the toolยท right-click menu

Right-click in the 3D viewport and choose the tool under the LoopTools submenu. The tools are also listed in the N-Panel under the Edit tab.

Tune in the operator panelยท press T

After running a tool, the yellow operator panel (press T) holds the controls for that tool. Undo (Z) and re-run when you change them.

Operations referenceโ€‹

ToolWhat it doesKey controls
BridgeConnects two selected edges or loops with generated meshStrength (curvature, 0 for flat), Twist, Reverse
CircleDeforms the selection into a perfect circleRadius, Angle, Influence; Flatten keeps it planar
CurveInterpolates the selection into a smooth line between endpointsBoundaries limits the effect to the selection
FlattenMoves the selection onto a single planeBest Fit, Normal, View (flattens along the camera view)
G StretchMatches the selection to a drawn Annotation (Grease Pencil) strokeDraw the stroke first in Annotation mode
LoftBridges multiple sequential loops or profilesLinear or Cubic interpolation
RelaxSmooths by averaging vertex positionsIterations; Selection only or parallel vertices
SpaceDistributes the selection evenly along its pathInfluence; axis locking

In an Investigationโ€‹

Loop Tools are topology tools. Use them to make a reconstruction easier to work with, not to change what it represents.

  • Circle is the fast way to cut clean circular openings (vents, hatches, cable holes) into a reconstructed surface.
  • Flatten snaps parts onto a ground plane or wall after you have positioned them by evidence.
  • Space evens out rows of markers, stakes, or reference points you placed along a path.
  • Bridge joins separate sections (a wall and a slab) into one manifold mesh before you texture or export it.
  • Do not smooth evidence shapes. Relax and Curve reshape geometry. Keep them off any part of the model that must stay metrically accurate.

Limitationsโ€‹

  • Tools act on the current selection only. Partial or messy selections produce unexpected results.
  • The results are procedural: they follow the selection, not the real-world object. Verify against your source material after each operation.
  • Distributed through the Extensions platform with limited support since it left the bundled add-ons (Blender 4.1).
  • It is a modeling aid, not a measurement tool. It does not import, reference, or verify real-world data.
See Also

Resourcesโ€‹

Sourcesโ€‹

  1. LoopTools, Blender Extensions
  2. Blender Extensions: LoopTools (current distribution, support status)
  3. GitHub: mesh_looptools.py (source of the bundled version)