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Loop Tools

MODELINGTOPOLOGY TOOL
📖5 min read

Introduction

Loop Tools is a free, built-in Blender add-on that adds several specialized mesh editing operations. It covers common tasks like making perfect circles from selections, bridging edge loops, evening out vertex spacing, and smoothing geometry — all accessible from Edit Mode's right-click menu.


Key Features

Topology Structuring

Create clean, perfect circular shapes (Circle) and connect distant edge boundaries with generated mesh (Bridge).

Geometric Correction

Provides precise controls for leveling geometry onto a single plane (Flatten) or ensuring selected vertices are uniformly spaced (Space).

Curvature Control

Allows for calculated interpolation of vertices into smooth lines (Curve) or globally smoothing rough geometry while preserving boundaries (Relax).


Installation

The Loop Tools add-on is included with Blender and needs to be enabled once in the preferences.

Step-by-step installation:

  1. Navigate to the Edit menu, then Preferences.
  2. Select the Add-ons tab.
  3. Search for "Loop tools" and check the box next to Mesh: Loop Tools to enable it.

Usage

Loop Tools are accessible in Edit Mode via the right-click context menu.

Accessing the Tools:

  1. Select the mesh and press Tab to enter Edit Mode.
  2. Select the desired vertices, edges, or faces that you wish to modify.
  3. Right-click anywhere in the 3D viewport to bring up the context menu, then navigate to the LoopTools submenu.
    • (Alternatively, the tools are also available in the Sidebar (N-Panel) under the Edit tab.)

Loop Tools Operations Overview

ToolFunctionKey Controls & Notes
1. BridgeFills gaps between two selected edges or loops, automatically generating mesh geometry to connect them.Adjust Strength to control curvature (0 for flat bridge). Use Twist to adjust the connection pattern. Check Reverse if connections are misaligned.
2. CircleDeforms selected geometry (vertices/edges/faces) into a perfect circular shape.Essential for cutting circular holes. Adjust Radius, Angle, and Influence for fine control. Flatten option determines if the circle is planar or follows surface curvature.
3. CurveInterpolates a curve along selected vertices, moving them into a uniform line or smooth curve between endpoints.Adjusts vertices relative to endpoints or an intermediate point to create predictable curvature. Boundaries limits the effect to the selected vertices only.
4. FlattenMoves selected vertices onto a single plane.Best Fit is the calculated average. Normal averages vertex normals for a flatter plane. View flattens the geometry relative to your current camera view (e.g., for top-down flattening).
5. G StretchMatches selected vertices to a drawn Annotation (Grease Pencil) stroke.Requires enabling Annotation mode before use. Useful for quickly aligning geometry along a defined path.
6. LoftBridges multiple sequential loops or profiles.Generates a continuous mesh surface connecting multiple selected profiles. Options for Linear (smoother) or Cubic (maintaining original positions) interpolation are available.
7. RelaxSmooths the geometry by averaging the positions of selected vertices.Reduces sharp edges and evens out curves. Use Iterations to control the degree of smoothing. Can be applied only to the Selection or across all parallel vertices.
8. SpaceEvenly distributes selected vertices along their current path.Corrects irregular spacing in edge loops. Can be controlled by Influence and directionally locked (e.g., locking an axis so it is not affected).

Summary

Loop Tools speeds up common mesh editing tasks in Blender. Tools like Circle, Bridge, and Space let you clean up topology and make geometric adjustments that would be tedious with default tools alone.