Your First Project
Setting up Blender to our needs and showing what it does
Exercise 1: Basic Object Manipulation
Objective
Practice the fundamental transformation operations.
Steps
- Start fresh: Delete the default cube (
X→ confirm) - Add a sphere:
Shift + A→ Mesh → UV Sphere - Move it: Press
G, thenZ, then type2→ Enter (moves 2 units up) - Rotate it: Press
R, thenX, then type45→ Enter (rotates 45° around X) - Scale it: Press
S, then type1.5→ Enter (scales to 150%)
Exercise 2: Creating a Simple Scene
Objective
Build a basic scene with multiple objects.
Steps
- Add a plane:
Shift + A→ Mesh → Plane - Scale it:
S→10→ Enter (makes it larger) - Add a cube:
Shift + A→ Mesh → Cube - Move cube up:
G→Z→1→ Enter - Add a light:
Shift + A→ Light → Point - Move light:
G→Z→5→ Enter
Exercise 3: Camera Setup
Objective
Learn to position and align the camera.
Steps
- Select the camera (click on it in 3D view or Outliner)
- Press
Numpad 0to view through the camera - Position camera:
Gthen move as needed - Point at center: Select camera → Add Constraint → Track To → Target: (select your main object)
Exercise 4: Measurement Practice
Objective
Work with accurate measurements for forensic work.
Steps
- Enable measurements: Edit → Preferences → Interface → Display → Edge Length
- Tab into Edit Mode
- Select edges and observe dimensions in the top-left
- Practice creating objects with specific dimensions
Tips for Forensic Work
- Always work with real-world units (meters, centimeters)
- Use scene scale settings: Properties → Scene → Units
- Enable measurement overlays
- Document your camera settings
- Save incremental versions of your work
Common Beginner Mistakes
- Forgetting to save regularly
- Working without reference dimensions
- Not organizing objects in the Outliner
- Ignoring the active object vs selected objects
- Applying transformations in Object Mode vs Edit Mode
Next Steps
Practice these exercises until they become second nature. Speed and precision come with repetition.