Introduction & Setup
Installation
We strongly recommend Blender Launcher to manage multiple versions side-by-side for stability.
Hardware
Visual investigation is resource-heavy. 32GB+ RAM and a dedicated GPU are key for large datasets.
Peripherals
A 3-button mouse and Numpad are mandatory for efficient navigation. Don't skip these.
Installing Blender​
There are two primary methods for installing Blender. For visual investigation work, Method 2 is strongly recommended.
Method 1: Standard Installation​
- Download the latest stable release from blender.org
- Choose your operating system
- Install following the standard procedure
Method 2: Blender Launcher (Recommended)​
For professional workflows, use Blender Launcher V2.
Download: GitHub - Victor-IX/Blender-Launcher-V2
Why use it? Blender Launcher is a standalone software client that provides management for stable, daily and experimental builds of Blender 3D. Blender is community-driven and evolves rapidly. Consequently, specific add-ons or forensic tools may only function on older, stable versions (e.g., Blender 3.6 LTS) and break in newer releases (e.g., Blender 4.2).
Benefit: Blender Launcher allows you to install, manage, and launch multiple versions of Blender side-by-side without conflict. This ensures you can always match the software version to the specific requirements of your tools or legacy case files. It also makes it easier to stay up to date with the latest features and improvements of Blender 3D together with the security of stable releases.
Note: In Blender Launcher settings you can set file association so your OS will recognize to open .blend files via Blender Launcher.
Blender System Requirements​
Visual investigation often involves handling large datasets (point clouds, photogrammetry) and heavy rendering. The following specifications are recommended for a smooth workflow.
Minimum Requirements​
- OS: Windows 10/11, macOS 11.0+, or Linux
- CPU: 64-bit quad core CPU with SSE2 support
- RAM: 8 GB
- GPU: Graphics card with 2 GB RAM, OpenGL 4.3
- Display: 1920×1080
Recommended (Forensic/Investigation Work)​
- CPU: 64-bit 8-core CPU (Intel i7/i9 or AMD Ryzen 7/9)
- RAM: 32 GB or higher (Useful for photogrammetry and large scenes)
- GPU: 8 GB VRAM or higher (NVIDIA RTX series recommended for CUDA/OptiX acceleration)
For optimal performance with large forensic datasets:
- RAM is often the most important factor for photogrammetry workflows
- GPU acceleration significantly speeds up rendering and viewport performance
- Consider workstation-grade hardware for professional visual investigation work
Peripherals​
Blender is designed around a specific input workflow. Lacking these peripherals will significantly hinder navigation and efficiency.
1. Three-Button Mouse​
A mouse with a clickable scroll wheel is mandatory.
- Left Click: Select/Confirm
- Right Click: Context Menu/Cancel
- Middle Click (Scroll Wheel): Orbit Viewport (Essential for 3D navigation)
2. Keyboard with Numpad​
The Number Pad is hard-coded into Blender for precise view switching and camera control.
Numpad 1, 3, 7: Front, Right, and Top orthographic viewsNumpad 5: Toggle Perspective/Orthographic
If using a laptop or Tenkeyless (TKL) keyboard, purchase a separate USB Numpad. While "Emulate Numpad" exists in settings, it conflicts with other standard modeling shortcuts and is not recommended for professional work.
Course framing​
Introduction​
Blender is a full 3D production suite — modeling, sculpting, rigging, animation, simulation, rendering, video editing. For visual investigation you need a working subset of that, and this module is exactly that subset.
The goal isn't to memorize every tool. It's to get fluent in the few things you'll do constantly: navigating a scene, moving and transforming objects, understanding what a camera is doing, and keeping a scene organized enough that your work (and someone else's review of it) makes sense.
What You'll Be Fluent In​
| Area | Why it matters for investigation |
|---|---|
| Viewport navigation | You'll spend most of your time looking at a scene. Smooth navigation is the baseline skill. |
| Object Mode & transforms | Placing evidence, positioning cameras, aligning geometry — all happen through transforms. |
| Cameras | The camera is how you prove a viewpoint. Its position, rotation, and focal length are data. |
| Collections | A real case has dozens of objects. Collections keep the evidence, the environment, and the reference layers separate. |
| Add-ons | Investigation work leans heavily on purpose-built add-ons. You need to know how to install and manage them. |
The Evidence Mindset​
Two habits separate investigative use from casual 3D:
- Everything is a measurement. When you place an object or set a camera, you're recording a claim about the real world. Treat transforms as data, not as artistic choices.
- The scene must be reproducible. If you hand this
.blendfile to a reviewer, they should be able to understand what each object is and why it's where it is. Naming and collections are part of the method, not housekeeping.
These two ideas thread through the entire knowledge base. Keep them in view.
Exercise​
Open Blender and do this deliberately (not from muscle memory):
- Create a new scene. Add a cube, a camera, and a light.
- Rename the cube
EVIDENCE_test-cubeand move it to a new collection calledEvidence. - Position the camera so the cube fills the frame. Note its X, Y, Z position and its rotation from the Properties panel — write them down.
- Now rotate the camera 10°. Re-read the position and rotation. Notice how a small rotation produces a different viewpoint.
- Save the file as
foundation-02.blend.
The point: you just treated a camera's transform as data. That's the entire skill, in miniature.
Pages in this block​
- Blender Basics index — the working subset of Blender
- Object Mode — the mode you'll live in
- Blender Shortcuts — the shortcuts that matter
- Customize Workspaces — shaping the UI to your workflow
- Extending Functionality — installing and managing add-ons
- Exercises — hands-on drills
- Analyzing in Blender — where the basics meet analysis