Blender Integration
LESSONINTERMEDIATE
📖1 min read
Module Overview​
| Est. time | 60 minutes |
| Type | Application |
| Prerequisites | Modules 03–04 |
This lesson is a stub. Content to be developed.
Planned Content​
Importing Splats into Blender​
- Using KIRI 3DGS Render addon
- Importing .ply files
- Aligning to ground plane and reference geometry
Editing Splats​
- Cropping with Box modifier
- Color-based cleanup (removing sky, artifacts)
- Decimation for performance
- Combining with mesh objects
Hybrid Rendering​
- "Combine With Native Render" in KIRI
- Splat + mesh + camera solve in one scene
- Animation and walkthroughs
Performance Management​
- Display as point cloud vs. faces
- Camera culling
- Proxy objects
Exercise​
(To be written — import a pre-trained splat into Blender, align it with reference geometry, and render a hybrid scene.)
Resources​
KB Pages​
- KIRI 3DGS Render addon — Full workflow guide
- SkySplat addon — Pipeline integration