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Pipeline: Capture to Splat

LESSONINTERMEDIATE
📖1 min read

Module Overview​

Est. time60 minutes
TypePipeline
PrerequisitesModules 01–02

This lesson is a stub. Content to be developed.


Planned Content​

Step 1: Capture Planning​

  • Overlap requirements (minimum 70-80%)
  • Lighting and exposure considerations
  • Avoiding motion blur and rolling shutter
  • Video vs. stills — trade-offs

Step 2: Frame Extraction​

  • Extracting frames from video
  • Choosing frame interval (temporal vs. oversampling)
  • Frame quality filtering

Step 3: Camera Solving (SfM)​

  • COLMAP: sequential vs. exhaustive matching
  • Importing poses from Metashape
  • What makes a good SfM result for 3DGS

Step 4: Training the Splat​

  • Postshot: user-friendly, GUI-based
  • Brush: command-line, more control
  • SkySplat: all-in-Blender pipeline
  • Training parameters (iterations, resolution, pruning)

Step 5: Cleanup and Export​

  • Removing floaters and background artifacts
  • Cropping to region of interest
  • Output formats (.ply, .splat)

Exercise​

(To be written — guided walkthrough of training a splat from a sample dataset.)


Resources​

KB Pages​