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GBU-39 Interactive Model

Background

The GBU-39 3D model (GBU-39-v3.glb) was created by freelance 3D artist / visual designer Azul De Monte for the Open Source Munitions Portal (OSMP) project (Airwars and ARES). It serves as a model for the kind of object reconstruction the Bellingcat course aims at.

What the model is

An interactive web application featuring a 3D model of a GBU-39 glide bomb. The user can highlight specific components. The model is evidence-based and forensic: real remnant photos are paired with 3D-highlighted parts for identification and education.

Assets: .glb (low-poly, ~15 distinct parts, ~10,000 faces). Evidence inputs: OSMP photo archives, expert ARES analysis, Boeing/USAF specifications.

How it was likely made

  • Hard-surface modeling in Blender from technical references, blueprints, and dimensions.
  • Texture projection & camera matching: using footage/photos of real remnants to project textures and ensure accurate representation.
  • Mesh hierarchy: parts separated logically (nosecone, folding wings, tail actuation) so each can be highlighted/clicked individually.
  • Web optimization: low-to-medium poly count for <model-viewer>/Three.js, .glb/.gltf export with proper (possibly baked) materials.

Open questions

  • What level of detail is required for the web viewer while maintaining forensic accuracy?
  • Translating distinct diagnostic remnants into robust topological representation for investigators.

To be filled in during the #45/#47 restructure — link to precision-modeling, camera-matching, measurements.